I made a program that allows you to graph a Vive’s “tracking wobble.” I hope it can help people find the best way to get stable tracking from their base stations.
(I made it in Unreal Engine, so it doesn’t use “raw” tracking data, but it uses the positional data given by the game engine.)
How to Use
To test your tracking wobble, I recommend turning on only one base station at a time–I think the graph is more useful if you’re isolating a single base station. I also recommend running “Room Setup” and calibrating your Vive so that “forward” is towards the base station you are testing–this should make the X, Y and Z axis of the graphs line up so that the X axis is facing your base station.
Place your Vive steady on a chair, ladder or the floor and run the program. Perhaps measure 2 meters straight to the base station, so that we can better compare our results?
Press F12 to switch between some different choices of what the top graph is outputting. Press F7 and F8 to scale the graphs.
There may be bugs or inaccuracies, sorry in advance!
*note that tracking wobble is different than the “stuttering” effect caused by dropped frames.
Think you have stable tracking? If you feel that your Vive’s tracking doesn’t have much wobble, I (and I’m sure others) would be curious to see just how stable your tracking actually is.